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	<title>Comments on: Milgram&#8217;s Personal Archive Reveals How He Created The &#8216;Strongest Obedience Situation&#8217;</title>
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	<link>http://derrenbrown.co.uk/blog/2010/04/milgrams-personal-archive-reveals-created-strongest-obedience-situation/</link>
	<description>The official Derren Brown Blog</description>
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		<title>By: Gail</title>
		<link>http://derrenbrown.co.uk/blog/2010/04/milgrams-personal-archive-reveals-created-strongest-obedience-situation/#comment-55291</link>
		<dc:creator>Gail</dc:creator>
		<pubDate>Tue, 06 Apr 2010 08:29:12 +0000</pubDate>
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		<description>Is this what politicians base there policies And there actions on then? 
You know the more they hurt us the more we want to vote for them? 
Just a thought.</description>
		<content:encoded><![CDATA[<p>Is this what politicians base there policies And there actions on then?<br />
You know the more they hurt us the more we want to vote for them?<br />
Just a thought.</p>
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		<title>By: roz</title>
		<link>http://derrenbrown.co.uk/blog/2010/04/milgrams-personal-archive-reveals-created-strongest-obedience-situation/#comment-55191</link>
		<dc:creator>roz</dc:creator>
		<pubDate>Sun, 04 Apr 2010 11:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://derrenbrown.co.uk/blog/?p=11296#comment-55191</guid>
		<description>this is always fascinating stuff.  and it&#039;s amazing how often &amp; how widely his work is cited!

i didnt realize milgram prevented em from hearing the shockee at one time.  that would certainly encourage subjects to kill him--even video games have some kind of negative feedback when characters die!  but pounding on the wall sounds like a pretty definitive clue after he resumed the audio.</description>
		<content:encoded><![CDATA[<p>this is always fascinating stuff.  and it&#8217;s amazing how often &amp; how widely his work is cited!</p>
<p>i didnt realize milgram prevented em from hearing the shockee at one time.  that would certainly encourage subjects to kill him&#8211;even video games have some kind of negative feedback when characters die!  but pounding on the wall sounds like a pretty definitive clue after he resumed the audio.</p>
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