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| Using his unique abilities to anticipate and manipulate people’s reactions, psychological illusionist Derren Brown wields his powers of perception over the unsuspecting.
Mind Control was nominated for the Grand Prix award at the Rose d’Or Montreux in 2002 and was awarded the Silver Rose in the Variety Category at the Rose d’Or in 2003. |
Mind Control – Special 1
- Card trick with the viewers
- Young Offenders’ Institution I: word prediction
- Young Offenders’ Institution II: moving hand
- Horror Trips of volunteers I
- Psychology student (envelope) I
- Psychology student (envelope) II
- Horror Trips of volunteers II
- Art Gallery (DB’s painting)
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Mind Control – Special 2
- Influencing (don’t think of a black cat)
- Photographic Memory (British Library)
- Final word prediction (association game)
- Subliminal message (Ad Agency)
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Mind Control – Special 3
- Street Work: identifying jobs
- (Not) touching dancer’s hand
- First coming out (Heaven club)
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| Mind Control Series 1 |
Programme One:
- Viewer participation: choosing shapes and colours and DB reveals which were chosen
- Sensing energy (hand placed over DB’s hand)
- Identifying unseen personal object selected by a scientific researcher; instructing student how to read researcher’s mind
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Programme Two:
- Viewer participation: selecting a random face from seven, and DB reveals which was chosen
- Oxford Union I: prediction letter
- Oxford Union II: predicting drawing
- Oxford Union III: student identifying hidden card
- Oxford Union IV: identifying memory
- (Not) touching dancer’s hands
- Oxford Union V: transmitting the subject of a drawing
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Programme Three:
- Viewer participation: watch
- Casino I (Blackjack and explanation of memory technique)
- Casino II (DB cutting specified number of cards from a deck)
- Casino III (DB losing blackjack winnings on roulette)
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Programme Four:
- Viewer participation: transmitting card suit and value through suggestion
- Observer of incident at railway station recalling vivid details and divining man’s name
- Final word prediction (association game)
- Art Gallery (DB’s painting)
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Programme Five:
- Viewer participation: looking closely at picture of room, then unexpected scream
- Street Work: identifying jobs
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Programme Six:
- Viewer participation: standing with eyes closed in front of chair and listening to DB suggesting a force pushing you back into chair
- Synchronicity (same drawing on waltzer)
- Psychology student (envelope) I
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