Mind Control

2000–2003

Using his unique abilities to anticipate and manipulate people’s reactions, psychological illusionist Derren Brown wields his powers of perception over the unsuspecting.

Mind Control was nominated for the Grand Prix award at the Rose d’Or Montreux in 2002 and was awarded the Silver Rose in the Variety Category at the Rose d’Or in 2003.

Mind Control – Special 1

  • Card trick with the viewers
  • Young Offenders’ Institution I: word prediction
  • Young Offenders’ Institution II: moving hand
  • Twin Synchronicity I
  • Boxing Gym I
  • Twin Synchronicity II
  • Boxing Gym II
  • Horror Trips of volunteers I
  • Poker players’ I
  • Models (chat-up lines)
  • Psychology student (envelope) I
  • Mind-reading memories
  • Psychology student (envelope) II
  • Horror Trips of volunteers II
  • Poker players’ II
  • Cheque (stockbroker)
  • Art Gallery (DB’s painting)
Mind Control – Special 2

  • Influencing (don’t think of a black cat)
  • Tube I
  • Tube II
  • Opera
  • Tube III: going wrong
  • Tube IV
  • Photographic Memory (British Library)
  • One Inch Punch
  • Girls I: Moving mug
  • Market I
  • Girls II: Bending fork
  • Pain Control (candle)
  • Market II
  • ESP cards (students)
  • Reading a PIN number
  • Paper, scissors, stone
  • Final word prediction (association game)
  • Subliminal message (Ad Agency)
Mind Control – Special 3

  • Street Work: identifying jobs
  • (Not) touching dancer’s hand
  • Toothache and Needle
  • Blind Athlete
  • Coin in hand I
  • Greyhounds I
  • Coin in hand II
  • Greyhounds II
  • Shopping Center
  • First kiss (Heaven club)
  • Mastermind I
  • First coming out (Heaven club)
  • Mastermind II
  • Assault Course
Mind Control Series 1
Programme One:

  • Viewer participation: choosing shapes and colours and DB reveals which were chosen
  • Sensing energy (hand placed over DB’s hand)
  • Toothache and Needle
  • Identifying unseen personal object selected by a scientific researcher; instructing student how to read researcher’s mind
  • Ad Agency
Programme Two:

  • Viewer participation: selecting a random face from seven, and DB reveals which was chosen
  • Oxford Union I: prediction letter
  • Oxford Union II: predicting drawing
  • Boxing Gym I
  • Oxford Union III: student identifying hidden card
  • Boxing Gym II
  • Opera (childhood memory)
  • Oxford Union IV: identifying memory
  • (Not) touching dancer’s hands
  • Oxford Union V: transmitting the subject of a drawing
Programme Three:

  • Viewer participation: watch
  • Casino I (Blackjack and explanation of memory technique)
  • Blind Athlete
  • Market I
  • Casino II (DB cutting specified number of cards from a deck)
  • Market II
  • Casino III (DB losing blackjack winnings on roulette)
Programme Four:

  • Viewer participation: transmitting card suit and value through suggestion
  • Observer of incident at railway station recalling vivid details and divining man’s name
  • Models (chat-up lines)
  • Paper, scissors, stone
  • Pickpocketing I
  • Reading PIN number
  • Pickpocketing II
  • Final word prediction (association game)
  • Pickpocketing III
  • Art Gallery (DB’s painting)
Programme Five:

  • Viewer participation: looking closely at picture of room, then unexpected scream
  • Prison cells
  • Street Work: identifying jobs
  • One Inch Punch
  • Greyhounds I
  • Beating lie detector
  • Greyhounds II
Programme Six:

  • Viewer participation: standing with eyes closed in front of chair and listening to DB suggesting a force pushing you back into chair
  • Synchronicity (same drawing on waltzer)
  • Psychology student (envelope) I
  • Shopping center
  • Ghost Train
  • Assault Course